Lead Product Designer

New York, NY

Join the team making sophisticated and playful games that people love.


The Games team — the group behind Wordle, Spelling Bee, the daily crossword, and more — is looking for a Lead Product Designer to design delightful and engaging experiences for our audience. You will help establish and improve our games both within and surrounding the game experience.


This is an individual contributor role. At The Times, Lead Product Designers are emerging leaders with deepening expertise in a particular skill set. You'll design and deliver work that helps your team meet its goals. You'll use your craft and product thinking skills to bring clarity, sophistication, and playful experiences to our audience.


You will report to the Director of Product Design for Games. The Games team is based in our Long Island City, NY office. The Times is in the process of transitioning to hybrid work and we plan to speak with all candidates about where they're based and how they work in a hybrid environment. We are open to remote candidates.


Responsibilities

  • Support high-level product strategy, ensuring we're asking the right questions that solve user needs.
  • Partner with user researchers and data analysts to identify pain points, develop research-backed hypotheses, and surface opportunities for improvement. Use quantitative data and qualitative research to inform your design decisions.
  • Explore divergent design concepts, create artifacts that communicate design rationale and advocate for a solution by presenting your work.
  • Break down big challenges into smaller decisions and frame as tradeoffs, as needed (e.g. time vs. scope)
  • Create functional prototypes of proposed UX solutions used to gather feedback with users.
  • Anticipate and solve for different entry points, exit points, system states, and user states in proposed interactions.
  • Create production-ready design deliverables and partner with Engineers to ensure proper implementation.
  • Communicate the progress and outcome of your work to your teammates and across the Games organization.


Basic Qualifications

  • You have 4+ years of relevant experience working within cross-functional teams.
  • You have a portfolio of work that showcases your thought process along with finished design work. Applications without portfolios will not be considered.
  • You're fluent in UX design best practices across mobile and web platforms, and strong knowledge of usability principles and techniques.
  • You're proficient in Figma, Framer, Adobe XD or equivalent software.
  • You have experience documenting and delivering UI screens and specifications to engineers.
  • You have demonstrated visual and typographic sensibilities.
  • You understand the constraints and opportunities of technologies used to build modern digital experiences.


Nice-to-Haves:

  • An understanding of how to balance business needs with platform and user needs.
  • Prototyping and interaction design skills that allow you to communicate your intent clearly.
  • Experience partnering with research colleagues to gather and use qualitative insights.
  • Experience facilitating discovery sessions with stakeholders and cross-functional team members.
  • Enthusiastic about the big picture as well as the smallest micro-interactions
  • Experience designing across responsive web and native app experiences
  • Enthusiasm for puzzle games and the mission of The New York Times.


Benefits & Perks

  • Competitive health, dental, vision and life insurance for employees and their families.
  • Responsible retirement planning with a generous 401(k) company match.
  • Competitive parental leave.
  • Ongoing career development with $2000/year for conferences and $8000/year for tuition reimbursement.
  • Frequent panel discussions and talks by a wide variety of newsmakers and industry leaders.
  • A community committed to the richness of diversity, experiences, and talents in the world we cover, supported by a variety of employee resource groups.


The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.


The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will provide reasonable accommodations as required by applicable federal, state, and/or local laws, and will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable "Fair Chance" laws.

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