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3D Modelling Artist

Remote (New York, NY)

The Opportunity (3D Modelling Artist - 3-4 months contract)


Unity is growing and we are looking for hard-working 3D modeling artists! Our team builds content for ubiquitous mobile devices. We use the Unity engine and build custom software solutions and content for desktop and mobile games.


Your day-to-day work will apply your diverse 3D art skills to a content production team. As a 3D modeling Artist, you’ll play a meaningful role in each phase of your projects, working from rough concepts to building lightweight subdivision surface base meshes and then detailing them with multires sculpting to be delivered across multiple classes of devices. While your focus will be on building real-time 3D assets, you’ll also work with our engineers and designers to build pipeline tools and processes to expand the offering of scalable procedural content at Unity. You’re an experienced 3D modeler and animator that leads your work, helps guide others, and has an eagerness to learn and grow. You have the confidence and skills to champion and drive outstanding interactive experiences.


Our cross-disciplinary teams consist of world class application & cloud developers, technical artists, 3d artists, UX & UI designers. Our goal is to inspire customers and transform industries. We are committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.


What you’ll be doing

  • Designing and building low poly subd basemesh quad props, world assets and characters and then sculpting details onto them and prepping them in Unity for deployment.
  • Collaborating in a small team to ship on multiple platforms, including desktop, mobile, and WebGL.


What we’re looking for

  • Outstanding Blender low poly modelers who know the ins and outs of edge loops, moving subd poles, vertex ripping, marking UV seams and Armature Skinning. Experience and technical understanding of 3D content creation and animation with an eye for optimization and performance.
  • Experience with art production workflows from modeling, unwrapping, texturing, rigging, animation to LOD generation.
  • Experience developing game content with Unity.


You might also have

  • Experience working with Wings3D, Cozyblanket, Exoside, 3DCoat, NomadSculpt, Adobe Substance Modeller, zBrush, Maya, Houdini, 3DSMAX or C4D.
  • Production experience shipping assets for games or VFX productions and an eye for creating compelling 3D models or sculpting
  • Familiarity with the constraints of RT3D devices, rendering performance & optimization techniques

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